SERIOUS GAMES · SIMULATIONS
Simulations built to be taught, not just played.
Each one comes with its rules, the material to run it in a course, and case studies that give students something real to argue about. Everything on these pages is free to use and free to adapt.
Teams run a computer company in a simulated market, and every round the market answers back.
Buy chips from one of two suppliers, decide what to spend on marketing, and find out what the market and your competitors do with that. Played yearly at the Futures World Championship, HEC Montréal.
PHOTO
a session in play
You govern one economy that cannot supply itself, in a world of five that mostly cannot either.
A single-player scenario, published as a design and not yet playable. You allocate a national budget across mines, refineries, recycling, a stockpile and a shared reserve, while four simulated polities do the same. Every move you make to secure your own supply makes supply scarcer for everyone, including you.
DIAGRAM
deposits, separation capacity, and the shared reserve
More simulations are being added.
This catalogue is being filled in one game at a time, each with the same rules, teaching material and case studies. If you run a course that needs a simulation we have not built yet, tell us what it has to teach.
Suggest a simulation